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I love Donkey Kong Bananza's new DK Island & Emerald Rush DLC - but should it have been in the base game?
Donkey Kong: Bananza's DK Island and Emerald Rush DLC is brilliant, but its proximity to launch raises questions.
Add on a healthy shot of nostalgia with the return to a location eighties and nineties kids will remember fondly, complete with a new arrangement of Grant Kirkhope's lovely hub world music, and you've got a winner. The time limit the frantic high-score chasing nature of the mode means that you enter a trance-like state while playing it - and it works best as post-game content because it asks that you consider all the skills, mechanics, and tricks you've learned, carefully deploying them to the best possible effect. With this article going live just two months after my pre-release review of the base game, clearly that wasn't the case with DK Island & Emerald Rush - but that knowledge also works against my impression.
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