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I never expected to become emotionally invested in a lighthouse, but Keeper's surreal artistic direction and dedication to accessibility has done just that
Eurogamer speaks to Tim Schafer about Double Fine's next game, Keeper.
On the flip side (and let it be known, I really don't think there is a right or wrong way to enjoy a game as long as the player is happy and not being unkind to others), there are also those of us who want an experience that is less about an onslaught of rock-hard enemies that relentlessly grind us into the ground, or puzzles that require a Mensa membership to decipher. Image credit: Double Fine As I've said, Keeper will chronicle the adventures of a lighthouse which quite unexpectedly comes alive, complete with tendril-like legs that allow it to walk around a mysterious island along with its bird companion, Twig. Along with work on Keeper, Petty has also served as art director for BrĂ¼tal Legend, and acted as creative lead on numerous other projects at Double Fine including the matryoshka doll-themed puzzler Stacking, sci-fi side-scroller Headlander and post-post-apocalyptic roguelike RAD.
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