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I struggled with Git, so I'm making a game to spare others the pain
I struggled with Git, so I'm making a game to spare others the pain
Plus it seemed way more fun to enhance and mold a small project like this built by a single person (where I could see and learn how all the code worked) than to use a trendy game development darling like Unity, Unreal Engine, or Godot. I started by trying to understand the guts of the voxel engine itself - an intricate, but well structured combination of Pygame and OpenGL that handled the basics of chunk loading, player movement, procedural island generation, and adding/removing blocks in the world. You can simulate and run commands right from inside the game, view and edit your files, and there’s even an AI tool that can help explain confusing bits of code that you don't understand.
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