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I've played Warhammer 40K: Dawn of War 4, and it feels like the sequel to the original that RTS fans always wanted
Hands on with Dawn of War 4 - the long-awaited sequel in one of the great RTS series of all time.
The Imperial Guard - not a playable faction here but, interestingly, a pretty fleshed-out one controlled by the CPU nonetheless - needed help defeating some Orks, as they always do, and in come us Space Marines to the rescue, in the form of the returning Blood Ravens and– splat. The question then becomes whether you decide to focus all on one flank in your advance or try to spread yourself evenly - which also dovetails nicely with that other Space Marine bonus: the ability to build units in "reserve" much earlier than before, for a price, and drop them into the fray anywhere with a delightful thunk. Beyond that there's some more refined stuff to it, don't worry: a lovely dovetailing between micromanagement at the infantry level - upgrading weapons, turning on auto-reinforce, firing a grenade, using one of your Dreadnought's two fantastic ranged abilities, spectacular little missile arrays, before toggling them to melee mode and getting them in close.
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