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I've used the future of device input, and now Meta explains how it works
Using an sEMG band can help make hand tracking the next big way to use devices.
As Meta points out in the white paper, being able to control a pair of smart glasses even when your hands are full is a sort of holy Grail of device input. (Image credit: Meta)It also feels incredibly natural to interact with virtual interfaces when using an sEMG band thanks to the haptic feedback engine inside. Touching floating buttons that don't exist can feel very strange on a Meta Quest headset because there's no feedback, but an sEMG band solves this problem.
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