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Indiana Jones and the Great Circle review - the best Indy's been since The Last Crusade
Smart, fun and so very Indiana Jones, The Great Circle is a stealth action tour de force that marks a bold new era for MachineGames.
The Great Circle is wholly its own kind of Indiana Jones adventure - a rip-roaring, globetrotting tour de force that marries The Last Crusade's eye for fun, wit and slapstick humour with smart, player-driven investigations that really put you, as Indy, in the driving seat of this worldwide mystery. The tall, imposing towers of the Vatican, sizzling dunes of Gizeh and the tropical waterways of Sukhothai act as the main trinity of tentpole investigation areas, but they're also supplemented by a handful of smaller, more linear setpiece environments that are just as dazzling and bonkers in their conception and execution as their larger counterparts. Rather, it's clear The Great Circle has been a much more diligent student of the Hitman: World of Assassination school of sneakiness, putting the ball firmly in the player's court to make sure they're not spotted when scampering around restricted areas, or to leave any telltale bodies lying about in full view of their mates (and also which don't automatically sink into the ground as soon as they touch a tall patch of grass either, while we're at it).
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