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Indiana Jones and the Great Circle's third major update brings DLSS 4 support, bug fixes, and more
MachineGames' finessing of last year's stellar Indiana Jones and the Great Circle continues today with the launch of th…
MachineGames' finessing of last year's stellar Indiana Jones and the Great Circle continues today with the launch of the acclaimed action-adeventure's third major update. Of course, if you've read all this and somehow still don't know what an Indiana Jones and the Great Circle is, allow me to point you toward Eurogamer's five star review, which called it a "stealth action tour de force" and a "bold new era for MachineGames", before we crowned it our Game of 2024 too. Please note this will, unfortunately, not correct the issue for players who are currently experiencing the bug, but it will prevent it from happening again Improvements to combat and stealth music transitions, to make them more seamless Added sound for heavyweight enemies breaking out of a clinch Raised the volume of the enemy mounted machineguns in Sukhothai hotel shootout Corrected the sound type when walking on the boat near Forrestal’s camp in Peru Fixed Annika Lund’s effort voices in Sukhothai when she is traversing objects Updated Indy’s effort voices when sliding Added sounds for when Indy pushes the dragon statue at the Fountain of Sacrament Fixed Indy repeating the same VO line when picking up recipe note in Borgia Tower Fixed issues where environmental sounds disappeared or were incorrect in several locations in the Vatican and Sukhothai Fixed an issue where voice reactions to getting hit from a dart in Peru would get cut off prematurely Added voice lines when photographing the sewer bridge and Great Tower Hall in the Vatican Stopped Indy from repeating his voice lines when returning to speak to Aran, or when cancelling your interaction with the Prayer Wheel in Sukhothai The music during the game loading sequence is now affected by the overall volume setting Stability Fixed a freeze that could occur when skipping the credits at the end of the game shortly after loading a save Fixed several crashes that could occur in very specific circumstances in the following states: While writing out a save game When picking up and interacting with objects When updating hints while using Indy’s camera After updating gamepad bindings and then moving to a new location When inspecting Laura’s journal in Voss’ office in Gizeh in certain UI states
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