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Inside Muse, Microsoft's gen-AI game tool everyone hates - what's really going on and why is it being marketed at Xbox fans?
Every new AI reveal is met with disdain by the gaming community. What is Microsoft's aim with Muse if it isn't a video game creation tool? And should we care?
Watch on YouTube It's worth making very clear up front that both of them are, as video games, utterly terrible, for all the many reasons already detailed at length and with far more satisfying bite elsewhere than I could ever conjure: they're fuzzy, laggy, nightmarish non-places, chugging along at nine frames per second, crucially without much in the way of consistent internal logic, let alone meaning or intent. Text-based gen-AI's main uses seem to remain helping Instagram influencers and spammers to rapidly fill out inessential image captions to game the algorithm, meanwhile, or disrupting more trustworthy Google search results with such valuable advice as eating rocks for good health. Her hope is that regardless of the ultimate use case, the research may "add to the wealth and breadth of interactive experiences that are available to us," be that through adding these dream-like (or maybe more accurately for the foreseeable: somewhat nightmarish) elements of an AI-generated game simulation directly, as some kind of additional medium for artistic expression, or in just helping developers think up something else entirely.
Or read this on Eurogamer