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Inside the quest to finish Super Mario Maker’s disappearing levels
And now they’re doing it again for the sequel.
“ Super Mario Maker is my favorite game and I have so many memories of playing [it], so to think about all of these levels being deleted for good is pretty sad,” says Black60Dragon, one of Team 0%’s founding members. The remaining levels were examples of “Kaizo Mario,” a design philosophy that can be roughly summarized as “very, very difficult.” On screens cluttered with death traps, players must move, jump, and interact with extreme precision — often using consecutive frame-perfect tricks or inputs that must be done within the right fraction of a second. When “The Last Dance” was beaten on March 15th, for a while, Team 0% and the watching world thought that they had their final boss, “Trimming the Herbs,” which required 18 perfect jumps in a row.
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