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Isometric Projection in Game Development
Isometric games are extremely popular. Let's learn the theory behind isometric projection and how it is used by gamedevs to write isometric-looking games.
This style became super popular in video games, allowing pixel artists to create elaborate environments by placing simple isometric tiles in the scene. And if you ever saw my lectures on Bit-shifting Operators, you know that older CPUs can achieve super fast multiplication and division by 2 using a single CPU instruction shifting bits right or left. Chris' familiarity with assembly allowed him to push the limits of the 200 MHz CPUs of the time, as well as taking advantage of 640x480 VGA resolution by only changing the absolute minimum required per frame.
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