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It's a bird, it's a plane, it's Super Cassette Vision


The Epoch Cassette Vision was a moderate success. But in 1983, that all ended, when Nintendo and Sega released new consoles, which had more advanced hardware...

Takeda Toshiya, developer of a Super Cassette Vision emulator, provided some additional information on the graphics compared to the box, which already brags about its 128 sprites, as does the console itself, in hard-to-read red text. (Y 2 is just a strange way of writing “wai-wai”, a Japanese onomotopoeia here used to denote excitement) Epoch built on Nintendo’s large levels by creating much more maze-like stages; thankfully, you have an arrow above your head to give your directions. My assumption is Namco's support for the console, coming in very late in its life ( Pole Position II was the last Super Cassette Vision game) was tied to their dispute with Nintendo regarding the licensing regime for the overseas release of the NES.

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