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It's been six years since I played Silksong, and I'm OK waiting a little longer
It's been so long since I played Silksong that it might have been a dream.
San Francisco became the first US city to (temporarily) ban the sale of vapes, SpaceX successfully launched and deployed 24 satellites and I sat in Nintendo’s UK office on the outskirts of London, playing a demo of a game that still isn’t out. The second Hollow Knight game from Team Cherry was initially meant to be a DLC addition to the original, but plans changed, with the developers saying that it had become “too large and too unique." I subtitled my hands-on impressions, saying it would be “worth the wait.” Back then, I'd recently finished Hollow Knight on the Switch, putting in a few too many hours and was hungry for more bug-shaped Metroidvania adventures.
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