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It's not a competition! The collaborative video game loved by players


Josef Fares has found big success with co-operative two player games. Why are more doing the same?

His previous title, It Takes Two, featured similar "couch co-op" gameplay and sold 20 million copies and won a Game of the Year Award. Guildford-based Supermassive Games, which specialises in "interactive horror movies", made couch co-op a standard mode in its titles after publishing its breakout hit Until Dawn. He's spoken before about resisting pressure to put micro-transactions - in-game purchases - in his projects, and is uncompromising despite his studio's close relationship with EA, one of the world's biggest publishers.

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