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John Carpenter's Toxic Commando brings a refreshing new perspective to a well worn genre


Left4Deadalikes are back. And this one is a lot of silly, gory fun.

These are best seen during those high body count, story mission battles where limbs and torsos go flying through the air in bloody arcs as you shoot a handily placed red barrel, thunk a grenade out of a launcher, or fire off a palm-sized piece of plasma into the middle of a writhing mass of mutants. Higher tier sludgite currencies seem to be awarded for mission completions, especially when played on harder difficulty settings, but the amount you earn, versus the cost of a lot of the attachments and cosmetics makes unlocking things feel like more of a grind than it probably should. I get that this is a design plan to encourage you to replay the campaigns on higher difficulties after you've completed them, a'la Helldivers 2, but when there's so much customisation on offer across characters, weapons and vehicles, and when the cost of each purchase is so high, it feels like you're going to be locked out of all of the really good stuff unless you dedicate some serious time to the game.

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John Carpenter

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worn genre

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Toxic Commando

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