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JRPG developer Falcom contemplating AI for localization efficiency
Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More Non-English game developers may soon be looking toward AI as a means to shorten localization times. In an interview with 4Gamer (translated by Siliconera) at Tokyo Game Show, Nihon Falcom president Toshihiro Kondo posited the idea […]
Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. On the other hand, the release of Ys VIII in 2018 required localization company NISA to formally apologize and redo the entire game’s script due to a messy and fast translation, so acting in the name of expediency has proven negative for Falcom games in the past. Still, localization through AI has been feeling inevitable for the translation industry for some time, so perhaps Kondo is thinking ahead of the curve.
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