Get the latest tech news

JRPG developer Falcom contemplating AI for localization efficiency


Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More Non-English game developers may soon be looking toward AI as a means to shorten localization times. In an interview with 4Gamer (translated by Siliconera) at Tokyo Game Show, Nihon Falcom president Toshihiro Kondo posited the idea […]

Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. On the other hand, the release of Ys VIII in 2018 required localization company NISA to formally apologize and redo the entire game’s script due to a messy and fast translation, so acting in the name of expediency has proven negative for Falcom games in the past. Still, localization through AI has been feeling inevitable for the translation industry for some time, so perhaps Kondo is thinking ahead of the curve.

Get the Android app

Or read this on Venture Beat

Read more on:

Photo of JRPG

JRPG

Photo of Falcom

Falcom

Related news:

News photo

The JRPG-inspired Clair Obscur: Expedition 33 has a stacked voice cast

News photo

Metaphor: ReFantazio feels like a JRPG free from restraint and sanity

News photo

Final Fantasy 7 Rebirth developers debate JRPG term with opposing views