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Key principles on in-game virtual currencies in the EU
Review of guidelines for using in-game currencies in the European Union.
Of course, interfaces and balance are different things, but in our case, we will need to do the same with them — roll back to the practices of not-so-free-to-play games, after which, perhaps, gradually find new "ethical" options for "European" free-to-play. It looks simple and even economical — less work — you just need to "make a game" and not simulacra [ru], you don't have to spend energy on additional complications. The support team will need to be trained to handle more complex complaints and be ready to contest every ban and any in-game transaction.
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