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Kingdom Come: Deliverance 2 is an old-school technical success on PC
Alex Battaglia reviews Kingdom Come Deliverance 2's PC implementation. How does the game fare and is CryEngine still a good choice to power a modern game?
As you might have guessed, the game also doesn't seem to suffer from open world traversal stutter as we'd normally expect even from relatively polished Unreal Engine releases, nor does it have frame-time issues in areas with large numbers of NPCs. This means you can see realistic natural occlusion, so recessed areas in large structures have darkened interiors, while a courtyard lit by the sky but not direct sunlight have dark indirect shadows for their overhangs and inlays. | Image credit: Warhorse Studios/Digital Foundry Another less than great looking aspect of the visuals comes from SVOGI's lack of precision - while it works for occlusions on a large scale and rolling hills, it is not fine-grained enough for smaller, thinner things.
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