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Knights in Tight Spaces brings fantasy RPG trappings to a Roguelike core, and they make a significant difference


I liked Fights in Tight Spaces. It mashed together two things I'm fond of: Roguelike deck-builders and badass secret ag…

FITS gave me a turn-based experience that made me feel like Jason Bourne, punching and kicking and weaving my way around enemies on cramped battlefields. And yes, if your deck-building instincts are tingling and this makes you nervous, you're having the correct reaction: it's hard to maintain a trim deck here. There's a new side-quest function, which allows you to break away from the restricted, either-or progression of the main Roguelike map and take on missions separate from it.

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