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Kunitsu-Gami: Path of the Goddess is a joyful, exuberant dance of strategic action
Our early impressions of Kunitsu-Gami: Path of the Goddess, Capcom's latest action strategy game that blends energetic sword dancing with gleeful tower defence.
Don't get me wrong - there's still a Pikmin-like organisation layer to Kunitsu-Gami's midnight scraps, as alongside Soh you'll also need to free and enlist the help of each town's trapped villagers to help fend off the nightly waves of Japanese yokai monsters that come pouring through its numerous cursed torii gates. When those Seethe turn up, it is 100% go time, and I relish the moment when I can sprint Soh to the front lines, chasing down the hordes of waggling tongues, bony limbs, sunken eyes and bulbous jaw monsters while my very capable comrades pick up the slack behind me. Sure, there are times when I need to fall back and assist them, particularly on larger levels where multiple torii gates are spewing out Seethe at once, but for the most part they're pretty reliable, and they certainly don't need the kind of micro-managing that some AI party members do in other games I've played (looking at you, Ni No Kuni).
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