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Kunitsu-Gami: Path of the Goddess review - a heavenly blend of tactical action


Expertly paced and bursting with fresh ideas, Kunitsu-Gami: Path of the Goddess kicks down the door of the real-time strategy genre like few others.

Cleansing the land of an ancient evil, purging its demon spawn in a flurry of Japanese artistry, and watching new life spring forth as nature returns to peace and harmony… Nope, I'm not talking about the brilliant inkwash battles of Okami, but the demon-slaying kagura dances of Kunitsu-Gami: Path of the Goddess. If the shared themes and free Amaterasu and Waka costumes for its deuteragonists Soh and Yoshiro weren't a sign that, yes, this is likely as close as we're ever going to get to a pseudo-spiritual successor to Clover Studio's 2006 romp through Japanese folklore, then the option to substitute Kunitsu-Gami's musical score for remixed Okami tracks surely seals the deal. Mt Kafuku is a wonderfully realised setting in Kunitsu-Gami, and its groves, villages, swamps, rivers, lakes and caves all manage to tread that line between natural-feeling locales plucked from a real-life mountain trail and designed spaces that are brimming with tactical possibilities.

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'Kunitsu-Gami: Path of the Goddess' review: Demonic delights