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Land value tax in online games and virtual worlds (2022)


A high-level how-to guide by Lars Doucet and Dan Cook for game designers and game economists working in large multiplayer online games and/or virtual worlds.

Economist Ramin Shokrizade, with no formal knowledge of Georgist theory, fixed EVE Online ’s land recession simply by directing CCP Games to assess a “high enough” holding fee to land-like spaceship factories, which had the effect of dissuading speculators. Economist Ramin Shokrizade, with no formal knowledge of Georgist theory, fixed EVE Online ’s land recession simply by directing CCP Games to assess a “high enough” holding fee to land-like spaceship factories, which had the effect of dissuading speculators. If you're building a virtual world that includes land-like assets, you need to be careful about perverse incentives that can attract land speculators who will suck all the fun out of your game and crash your in-game economy.

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