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Laplacian Mesh Smoothing by Throwing Vertices


Laplacian Mesh Smoothing by Throwing Vertices

It’s important to note that this process only changes the vertex data of the mesh; the connectivity (triangle indices) are unchanged. For a triangle formed by vertices A, B, and C, we define three directed half-edges: A->B, B->C, and C->A. In my own tests on CPUs, I’ve found that using this with multiple threads is slower than the single-threaded non-atomic version.

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