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Larian Studios' CEO says, "we did have to do a bit of crunch" making Baldur's Gate 3


Larian Studios' Swen Vincke has opened up about crunch culture at the studio, acknowledging that the team did, at times…

In the Q&A Vincke hosted after his address at the Digital Dragons conference in Poland, Vincke was asked if the team ever had to crunch – that is, the term given to the extreme overtime studios compel staff to do to get a game ready for its release date – and whilst Vincke said the team wasn't "overly" required to crunch, and it was "certainly less on BG3 than we did in the past", "It would be a lie to say that we didn't" crunch at all. Watch on YouTube"We didn't overly crunch," Vincke said (thanks, GR+). Vincke further added that anyone who had to work late was paid for their overtime – many studios purportedly do not – and only "very, very, very rarely" would people work over the weekend or past 8pm at night.

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