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Larian's Swen Vincke says AI-obsessed studios won't 'have a competitive advantage', because those tools are 'gonna be what's available to everybody'
Vincke says that all games'll need the human touch, even if AI's been useful for early prototyping and annoying busywork.
Partially because, well, despite being a studio known for making games like the ones yer grandma used to make—handcrafted and filled with loving detail—Larian has been using generative and deep-learning AI, it's just pretty much impossible to talk about without setting off alarm bells. It seems eminently reasonable, and it's the sort of drum I've been banging the entire time—for artists and animators in particular, deep-learning tech is a powerful thing to work into various tools, cutting out hours of busywork. Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia.
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