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Legend of Zelda mastermind Eiji Aonuma says he always focuses on gameplay before story: "I've never really made a game where you think of the story first"
The story is shaped by the gameplay
In a recent interview, Legend of Zelda series producer and developer Eiji Aonuma explains how his games' stories always come to light after their gameplay has been established first - and why he thinks doing things the other way around would be "difficult." After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3.
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