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Legend of Zelda: Echoes of Wisdom started out as a dungeon creator game
Once upon a time, The Legend of Zelda: Echoes of Wisdom was pitched to be a Super Mario Maker-style game, but for dungeons.
According to Sano, it was "about a year since [Grezzo] started prototyping with the 'edit dungeon' idea" and those now titular echoes began getting threaded into the development. "After all, you can't really see the potential for ideas to develop into solid gameplay until you can verify features and their feel, so I wanted them to try making it first." Said Aonuma: "I felt that the 'edit dungeon' feature they showed me had significant potential to be developed into a new way of playing The Legend of Zelda games if the gameplay was changed to use 'echoes' instead.
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