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Lego Horizon Adventures review - a hyperactive minifig tour of Zero Dawn that completely misses the point


Too simple and childish for adults, and too one-note to convert the kids, Lego Horizon Adventures does little to recommend it to Horizon fans or newcomers.

It is, in effect (to pull from the game's other main touch point) a bit like playing in Will Ferrell's basement from The Lego Movie - and not just because its cast of characters move in that same, almost stop-motion kind of way during cutscenes, or have a similar tendency to talk a mile-a-minute in its overwritten and hyperactive script. Watch on YouTube Of course, I'm acutely aware that I should be talking about Lego Horizon Adventures on its own merits, rather than simply lamenting how its dearth of good visual gags and shocking lack of destructible scene furniture don't necessarily correlate to the template laid down by the work of an entirely different developer. I'm not convinced it has much to offer existing, adult Horizon fans, for example (or any children they're likely hoping to indoctrinate with it either), as the way it simplifies and recalibrates the story of Zero Dawn to be told across a swift, seven-hour campaign means there's very little left to hold on to in terms of nostalgia bait, or even to point at fondly saying, 'Ah, remember that bit?

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