Get the latest tech news

Lessons from creating my first text adventure


From Creating My First Text Adventure When I write about the greatness of text adventures, I pretend they are easy to make. They are, compared to many other types of games, but it’s still a bit of a lie.

With the minimalistic scope it took maybe fifteen hours of active work to create most of the game, and then almost as much time again to fix the 57 problems I received feedback on from beta testers. A weathered sign made of pressure-treated lumber and painted in the style of National Park signage stands to the right of the cave entrance. Crumpled beer cans and cigarette butts are everywhere, and the cold, blackend remains of a firepit sit in the cavern center, and the eastern wall is blanketed with a remarkable amount of multicolored graffiti.

Get the Android app

Or read this on Hacker News

Read more on:

Photo of lessons

lessons

Photo of text adventure

text adventure

Related news:

News photo

Lessons from 863 episodes of This American Life

News photo

The Plot of the Phantom, a text adventure that took 40 years to finish

News photo

From hallucinations to hardware: Lessons from a real-world computer vision project gone sideways