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Lessons from creating my first text adventure
From Creating My First Text Adventure When I write about the greatness of text adventures, I pretend they are easy to make. They are, compared to many other types of games, but it’s still a bit of a lie.
With the minimalistic scope it took maybe fifteen hours of active work to create most of the game, and then almost as much time again to fix the 57 problems I received feedback on from beta testers. A weathered sign made of pressure-treated lumber and painted in the style of National Park signage stands to the right of the cave entrance. Crumpled beer cans and cigarette butts are everywhere, and the cold, blackend remains of a firepit sit in the cavern center, and the eastern wall is blanketed with a remarkable amount of multicolored graffiti.
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