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Lessons from Senua's Saga: Hellblade 2 - a milestone Unreal Engine 5 release on PC


Alex Battaglia delivers the PC tech review of Senua's Saga: Hellblade 2. What does this milestone UE5 release get right, and what does it get wrong?

This step is critical for many modern games, especially Unreal Engine 5 titles, and seems effective in Hellblade 2's case to prevent the stutter and frame-time spikes that often accompany just-in-time shader compilation. Instead, software Lumen is used universally on all platforms no matter the settings and, as my friend and colleague John showed in his Hellblade 2 tech review, this means quality can be lacking as screen-space tracing is used extensively. Ninja Theory definitely understands this, as they put motion blur control in the accessibility options in Hellblade 2, but they don't allow the user to toggle similarly obfuscating effects like depth of field or chromatic aberration.

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