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Life is Strange: Double Exposure review - a bold step forward for a series unable to escape its past


Towards the end of Life is Strange: Double Exposure, protagonist Max Caulfield insists she will not accept another impo…

Regardless of the option picked, Life is Strange forced players to reflect on the connections they had forged with its cast of characters - most notably, the charismatic fan-favourite Chloe, with whom Max could begin a relationship - to find a personal resolution that balanced emotion and cold logic. Double Exposure does its best to unite the original game's two endings (whichever you choose, Chloe is referenced but never physically present) in order to tell a fresh story, juggling the question of what Max did next with the need to propel the entire Life is Strange franchise forward to some surprising and refreshing new ground. It's yet another odd narrative decision from developer Deck Nine - and one that's only made more conflicting by in light of a report this year that highlighted the company's internal storytelling struggles, including the departure of a key creative, troubling intervention by publisher Square Enix, and its seeming inability to expel an employee inserting fascist imagery into its files.

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