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Life is Strange: Double Exposure's first two chapters are mostly good, but making fans pay extra to play early is a huge mistake
Life is Strange: Double Exposure won't be fully released for another two weeks, but those with the game's Ultimate Edit…
| Image credit: Square Enix There are arguments for and against episodic releases, of course, and Life is Strange's original developer Don't Nod has admitted it dropped the ball on LIS2's schedule, which for various reasons simply ran too long. But it's remarkable that Don't Nod is now returning to a split launch for its own Life is Strange spiritual successor Lost Records: Bloom & Rage (whose first half arrives in February 2025, before its concluding section drops a month later) in order to foster fan discussion in between episode releases - and without charging extra for the privilege. In another world, perhaps one where Square Enix made a different choice as it watched two options for how to sell this game hang ominously in mid-air, I'd have started this piece with some of the things about Double Exposure I really do want to talk about, such as its able handling of both the series' original protagonist Max, as well as the absent but forever fan-favourite Chloe.
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