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Like a Dragon: Pirate Yakuza in Hawaii review


A raucous, absurd spin-off that manages to still feel like a first-rate Yakuza game despite the leftfield setting and delightfully unhinged plot.

The side stories and minigames are deftly woven into the main quest without ever feeling like narrative speedbumps, and I rarely felt like I was being told too much, too soon (although there were a few occasions where I had to track back into the upgrades menu to remind myself what I unlocked). | Image credit: Eurogamer/Sega Some of the new additions are more compelling than others - I certainly spent more time cooking meals and fighting naval battles in my playthrough than I did saving strays for Majima’s makeshift animal sanctuary - but it's lovely to know that stuff is there when I choose to go back to it. It's a measure of how adept Ryu Ga Gotoku Studio is (and how good the localisation team continues to be) that an amnesiac criminal's hunt for mystical doubloons can somehow feel fun, weighty, throwaway, and engaging all at once.

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