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Like it or not, developers are experimenting with AI for their remasters and remakes - but can they ever be any good?


What if generative AI technology could not only assist with remake projects, but perform the whole process? One studio is experimenting with this new reality.

As lead artist James Roadley-Battin stated in his GDC presentation: "We're tasked to be the discerning minds to filter through the promises and the hype, to take these emerging technologies, put them through their paces, and report back our findings." But all those extraneous details are barely noticeable through the speed of racing, and while the new visuals may be closer to the concept art, I preferred the grittier look of the original game to the smoothed over AI-assisted flashiness of the new project. What's more worrying to me is the potential human cost of using AI, where using these tools eliminates the need to employ juniors, to train people in what would have previously been essential processes in the pipeline of game dev.

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