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Limited Run gives digital games a physical legacy


The process of making a physical game takes a lot of work.

It all started when he and the team at Mighty Rabbit Studios worked to make a physical version of the Vita title Breach & Clear in 2015. The thing is, Limited Run has to find a way to convince publishers to get on board first, which is sometimes a hard argument when digital sales can be more profitable. When Limited Run signs a game for a physical release, the company works with the developer to figure out exactly what they’re looking for and how to feasibly make it, Fairhurst says.

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