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Looking Ahead at Intel's Xe3 GPU Architecture


Examining software changes for hints on what Intel's next GPU architecture may bring

Modern GPUs are built from a hierarchy of subdivision levels, letting them scale to hit different performance, power and price targets. Intel’s paper found that a software-only STOC implementation improved performance by 5.9-42.2% compared to standard alpha tests when handling translucent ray-traced shadows. Nvidia may have felt Ampere’s SM architecture was good enough, and turned their efforts to tuning features while scaling up the GPU to keep providing generational gains.

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