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Luigi's Mansion has always offered Mario's world in domestic close-up


A look back at Luigi's Mansion and what makes the series so special.

I can still remember firing the first game up on the GameCube and that moment where Luigi, who'd just won a haunted mansion in a competition he didn't enter, first reached for its brass door handle. In the third game you use it to sound out the rattly insides of an old jalopy down in the garage, while later on you summon a jelly Luigi to move through spaces you can't access and uncover the truly hidden parts of the world. But by shrinking the action down to our world, moving in a landscape that mixes in close-ups as well as mediums, the Luigi's Mansion games have a sort of grammar or visual approach that feels like cinema.

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