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macOS apps can now render 3D scenes directly on Apple Vision Pro, hinting at a tethered headset


The feature, highlighted briefly during a 'What’s new in SwiftUI' session, could offer the first real hint at where visionOS is heading next.

This new capability was mentioned as part of SwiftUI’s evolving support for spatial computing, and it takes advantage of the fact that Apple is bringing the CompositorService s framework to macOS Tahoe 26. This framework enables Mac apps running on macOS Tahoe 26 to project stereo 3D content straight into Vision Pro environments, without needing a separate visionOS build. What’s more, the SwiftUI team also introduced powerful spatial layout and interaction APIs, letting developers compose volumetric UIs, enable object manipulation, like picking up a virtual water bottle, and use scene snapping behavior for more dynamic interfaces.

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