Get the latest tech news

Magical Instant Bullets


Unreal Tournament weapons: Part 3 Welcome back, my new and regular readers alike. I’m doubling down on Unreal Tournament this week, following on from last week’s discussion of the Flak …

Add to this the complexity of multiplayer games, where PCs had to simulate gameplay and communicate and synchronise it across multiple machines over comparatively slow internet connections, and you can see why a simple model of bullet accuracy was preferable. This means that a bullet “rise” of 10 cm would hit the upper chest or neck, still a probable lethal shot (ignore the focus on “headshots” you see in videogames and films: real soldiers go for the centre of mass.). Like everything UT-related, we will happily park our beloved but often pesky physics to one side for a few minutes while we grab a [magic] Sniper Rifle and revel in the low-gravity, high mortality asteroid that is Facing Worlds.

Get the Android app

Or read this on Hacker News