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Making a 3D modeler in C in a week
The origin story of a 3D Modeler made very quickly
The only reason a 3D project from scratch in a week seemed doable was because of a technique called ray marched signed distance fields(SDFs). A ray marched SDF scene with colors, soft shadows, and ambient occlusion can be implemented much faster than an equivalent triangle based renderer. It’s very easy to debug and you use a real programming language to position elements (unlike CSS, constraints, or SwiftUI).
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