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Making games in Go: 3 months without LLMs vs. 3 days with LLMs
! Introduction After 15 years as a software engineer, I realized I had never actually built and published a game. Since I grew up in 🇦🇷 Argentina playing card games with my friends, I figured I’d choose one of those.
ProblemSolutionUIBit the bullet and learned the minimal required React for the UI.No serverTranspiled the server to WASM using TinyGo.HostingUsed GitHub Pages to host the static files.This was pre-LLM, so every detail had to be figured out by hand. I cloned the backend for Truco and gave Claude a long prompt explaining the rules of Escoba and asking it to refactor the code to implement it. The real challenge probably wasn’t just the LLM — it was my own React skills, combined with the unusual setup of letting a black-box WASM function manage game state.
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