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Making video games (without an engine) in 2025
Thoughts, tools, and libraries I use to make games
I can easily make live-inspection tools that show me the state of game objects without needing any custom meta programming or in-game reflection data. I have used many of these to varying degrees and they're easy to set up and get running in your project - you just need to write a script to take the data they output and instantiate your game objects at runtime. I want to make highly stylized games that do not require very modern tech, and I have found that to be fairly straight forward (for example, we made Celeste 64 without very much prior 3D knowledge in under 2 weeks).
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