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Manor Lords and a hidden risk of early access we don't talk about
Every game wants a huge early access release, but can a lot of attention also be a bad thing?
The headline moment was No Rest for the Wicked developer Moon Studios defending a bumpy early access release by saying, "It's already pretty clear that going with EA is one of the best decisions we could've made." | Image credit: Eurogamer / Slavic Magic You know, I'd love to hear a proper, frank account from a developer about the push-and-pull of early access between the internal team's ideas and desires, and the audience's. And it's not uncommon - borderline standard, actually - to see games linger longer in early access than they originally planned because, inevitably, new features and ideas and fixes arose.
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