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Mapping all 13.8 gigapixels of the Caves of Qud world map
cience-fantasy roguelike coming out on December 5th, 2024. In roguelike tradition, the majority of its maps are procedurally generated.
That means that the surface map from a single run of Qud comes in at a cozy 13.8 gigapixels. For fun I’ve included a toggle to show the first underground level, although for the sake of brevity (and cloud storage costs) I must omit the other 2,147,483,645 z-levels. If you want to follow along and generate a map for your own world, I’ve made all of my scripts (and a little proof-of-concept) available at Qud-Worldmap-Viewer.
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