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Mario Kart World tech breakdown: what have we learned from the opening media salvo?
Oliver Mackenzie previews the tech of Mario Kart World on Switch 2. How has the game evolved over its OG Switch predecessor, and what can we learn of its tech?
However, I don't want to put too much stock into this admittedly stark comparison, because this is a track from the Booster Course Pass which had a more basic appearance with the mobile game Mario Kart Tour in mind. Obviously, comparisons with streaming suites available on PC are probably not particularly flattering - but for something integrated into a low-power console platform with a limited slice of GPU time, I think it's a neat option for party play. The changes are numerous: tracks are wider, handling is a little looser and mini-turbos charge more slowly, items have been tweaked, automatically trail the player, and have generally been made less punishing, gliders have been replaced with wings, watercraft have been introduced, it's possible to trick off the ground, and there are new rail grinding and wall riding mechanics.
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