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Mark Cerny: FSR 4 for PS5 Pro is the "next evolution of PSSR"


Last week, AMD released its new wave of graphics hardware, developed around the new RDNA 4 architecture. Machine learni…

Just after launch, AMD revealed that it was co-developed in association with Sony as part of its Project Amethyst initiative and in an interview with Digital Foundry, PlayStation lead system architect Mark Cerny says that "our target is to have something very similar to FSR 4's upscaler available on PS5 Pro for 2026 titles as the next evolution of PSSR." "The longer-term goal is to work together to create a more ideal hardware architecture for machine learning, something capable of processing the neural networks needed for game graphics at high speed. Watch on YouTube Traditionally, AMD's GPUOpen has been the initiative by which the company has shared its innovations and it'll be interesting to see how this approach transitions into the era of machine learning and the extent to which we'll see FSR 4 and its successors migrate to other devices.

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