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Marvel Rivals director says Sony flop Concord didn't offer any "unique value" for players


Marvel Rivals game director Thaddeus Sasser believes Concord failed because Sony's sci-fi shooter didn't bring anything of "unique value" to its players.

Marvel Rivals game director Thaddeus Sasser has said he believes PlayStation sci-fi shooter Concord failed because it didn't bring anything of "unique value" to its players. Speaking on the VideoGamer podcast prior to Marvel Rivals' release, Sasser said he believed Concord didn't bring anything original to the table which would entice players to jump over from other popular shooters already on the market. Watch on YouTube"As a game developer you're always worried until the audience has responded," the Marvel Rivals director continued, admitting he was cautious about releasing another free-to-play hero shooter into the wild.

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