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Mesa's PowerVR Vulkan Driver Gets Rid Of Its Old Hardcoded Shader Code


Imagination's open-source PowerVR Vulkan driver within Mesa now is able to generate its different internal shaders required by the driver to forego shipping old hard-coded shaders.

Merged this week to Mesa 25.3 by Simon Perretta is adapting the PowerVR Vulkan driver in Mesa to generate its needed internal shaders to get rid of the old hard-coded shader framework mess previously shipped by this Imagination driver. As the driver continues to migrate over to the Mesa common Vulkan runtime, some of these shaders and their current methods of representing resources, linking, and execution may no longer be required." Some very simple Vulkan applications may run unhindered, but instability and corruption are to be expected until the aforementioned workarounds are in place."

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