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Mesa's Zink Driver Now Supports OpenGL VR Extensions
For anyone still relying upon virtual reality (VR) applications written for the OpenGL API rather than the Vulkan API that has been dominant among VR apps (and other modern games / software) for years, the Mesa code and in particular the Zink OpenGL-on-Vulkan driver now supports the OpenGL VR (OVR) extensions.
For anyone still relying upon virtual reality (VR) applications written for the OpenGL API rather than the Vulkan API that has been dominant among VR apps (and other modern games / software) for years, the Mesa code and in particular the Zink OpenGL-on-Vulkan driver now supports the OpenGL VR (OVR) extensions. AMD's Marek Olšák and Valve's Mike Blumenkrantz has pushed the OpenGL VR support over the finish line with enabling the OVR_multiview, OVR_multiview2, and OVR_multiview_multisampled_render_to_texture extensions. These extensions were started by Oculus developers -- including John Carman at the time -- back in 2018 along with input from NVIDIA, Google, Sony, ARM, Qualcomm, Imagination, and others.
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