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Meta will start collecting “anonymized” data about Quest headset usage


Info on hand/eye tracking, "physical environment," and more could be included.

"Your audio data, when your microphone preferences are enabled, to animate your avatar’s lip and face movement""Certain data" about hand, body, and eye tracking, "such as tracking quality and the amount of time it takes to detect your hands and body" Fitness-related information such as the "number of calories you burned, how long you’ve been physically active, [and] your fitness goals and achievements""Information about your physical environment and its dimensions" such as "the size of walls, surfaces, and objects in your room and the distances between them and your headset""Voice interactions" used when making audio commands or dictations, including audio recordings and transcripts that might include "any background sound that happens when you use those services" (these recordings and transcriptions are deleted "immediately" in most cases, Meta writes) Information about "your activity in virtual reality," including "the virtual reality events you attend" Advertisement The anonymized collection data is used in part to "analyz[e] device performance and reliability" to "improve the hardware and software that powers your experiences with Meta VR Products." But here at Ars, we've long covered situations where data that was supposed to be "anonymous" was linked back to personally identifiable information about the people who generated it.

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